package org.agony2d.gpu {
	import flash.geom.Matrix;
	import org.agony2d.core.agony_internal;
	import org.agony2d.gpu.core.NodeAA;
	import org.agony2d.gpu.core.PixelsAA;
	import org.agony2d.gpu.supportClasses.textures.RenderableTexture;
	
	use namespace agony_internal;
	
public class PainterAA extends PixelsAA {
	
    public function PainterAA( width:int, height:int ) {
		m_renderTex = m_renderable = new RenderableTexture;
		m_renderable.reset(width, height)
    }
	
	public function draw( node:NodeAA, matrix:Matrix ) : void {
		
	}
	
	
	agony_internal var m_renderable:RenderableTexture
	
	
	override agony_internal function render( vertexChanged:Boolean ) : void {
		
		
		super.render(vertexChanged)
	}
}
}